Really trying to find out the better ways of soloing...
I don't mean crazy strats like nitro boosting away to heal or using plasma shields as an extra defensive cds ( which i do quite a lot)
I mean reforge stats to what?
For example, heavy magic fights = useless mastery since it mitigates only physical attacks.
So you would reforge more for expertise to increase overall dps from parries and dodges.
However, when soloing a large ordeal of content, I wonder what overall reforge order is best.
Currently, I have mastery > soft exp > hit > crit > haste so w/ about 22-23 mastery, it buffs my bleeds a decent amount for when I pop into cat form and 15-16k savage defense in bear form (this is w/o vengeance).
Also, I thought about getting some mastery offpieces to replace some of tier pieces. By breaking my 4p t12 and only using 2p t12 for the extra dmg boost, I am hoping the mastery I gain from 3 mastery offpieces (well only 2 possible ones as the tier and offpiece helm do not provide any mastery at all). Since most solo content, even lv 85 stuff, I find savage defense to be the best "vengeance builder" while keeping you alive. Meanwhile, dodge only keeps your hp stable but provide nothing else. It will also increase cat bleeds but that is negligible in high melee dmg solo content.
Any feedback on this deal is much appreciated.
Friday, October 7, 2011
Sorry for the hold up
But I've updated some of the guides and embedded all the remaining bosses with the video of the solo.
Heroic Rag is a pain -_-
TAKES TOO LONG to get to phase 4
Feral, 2P -- Pulverize now also grants your Mangle (Bear) critical strikes a 100% chance to trigger Savage Defense, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
Feral, 4P -- Frenzied Regeneration also affects all raid and party members. This effect cannot be triggered if you have been in Bear Form for less than 15 sec. In addition, using Tiger's Fury will cause your next Ravage to cost no energy, not require stealth, and have no positioning requirement for 10 sec.
<3 2p for both bears and cat because the bear 2p = more mitigation during soloing. The cat 2p means a better QOL (quality of life) since we can begin our execution rotation at 60% already.
The 4p is not as lovable for bears because its not 100% sure if glyphs apply yet. Cats also cannot double dip but hey its about time :P. However, MAD LOVE for the new cat 4p... I rly hated the running out and gain 2x ravage idea... especially if a lot of bosses ended up being a Ragnaros type fight or even Shannox.... WOOPS i feral leaped back into a trap. GG
If anybody gets more information about these tier set bonuses, feel free to comment away.
Posted by Williee at 5:35 PM